PlayQ had a straight-forward view of how their game should look like, and provided us with a clear guideline. After studying the key features of the unique Charm King art style, our team started the modeling process.
To fit in a tight time gap N-iX Game & VR studio had to find a solution to lower the time consumption for each region map production. To do so, our team developed a system of by-object rendering.
Each object is rendered step-by-step and then placed at the game map. It allows changing its place without rendering the whole picture over and over again. After the client’s feedback and approval, our team proceeds to set materials and lighting.
The final stage is a 2D postprocessing of each region of the game map to make it fit in the general game art style.